More aggravating than art.
To different people, video games can represent different things. Some play games for their challenges, others play them for a good time, and some play it for an emotional experience. Lost Ember attempts to cater to an audience looking for an artistic, story-driven game, yet unfortunately fails to create an engaging piece of software worth one’s time.
At its core, Lost Ember’s main goal is to tell an engrossing story. Upon booting the game, the player controls a wolf with no memory of their past. Upon waking up, the wolf is greeted by a glowing orb hovering around them. The orb begins to question the wolf as to who they are and why they are not at the City of Light, a resting place for departed souls. Assuming it is some kind of a mistake, the orb and the wolf depart towards the city, attempting to remember their past as they go.
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