Fly me to the moon.
It’s funny to think about how most RPGs absurdly handle the concept of ‘Experience’. Your hero’s quest is to fight the almighty dragon/dark lord/god at the end of the game, and usually, the game has your hero become strong enough to achieve that end by having them kill hundreds, if not thousands, of worthless mook enemies. That random band of giant crabs you come across in the woods? Better kill them all just so you can ‘learn’ how to fight better.
At the time that Moon released, pretty much every RPG in existence unquestioningly followed this trend, but Moon stuck out from the pack by weirdly billing itself as an “Anti-RPG”. And what a weird journey it is. Moon undoubtedly shows its age with some of its design and presentation choices, but the overall experience is definitely worth a look, especially for those who enjoyed Undertale.
Read the full article on nintendolife.com
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