A legacy to be proud of.
A couple of years ago, Elden Pixels put out Alwa’s Awakening, a nice sort of throwback Metroidvania that built a quality experience around a few well-designed ideas. It didn’t exactly light up the charts, but Alwa’s Awakening still managed to amass a small following, one which Elden Pixels tapped last November went it launched the Kickstarter for a sequel, Alwa’s Legacy. Now, one pandemic and less than one year later, the team has launched Alwa’s Legacy for the Switch and it is a good time. Alwa’s Legacy routinely demonstrates mastery of the elements necessary to a good Metroidvania, making for a concise and well-made experience that’s certainly worth your money.
The story picks up with our hero Zoe waking up on a beach in Alwa, having lost all memory of how she got there. After a quick run-in with the last game’s villain, Vicar, Zoe is then tasked with taking a mysterious book and journeying around the land of Alwa to collect magical artefacts and fight off demons, which should hopefully fill in the blanks of her memory, too.
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