It didn't work out.

Leaked excerpts of Masahiro Sakurai's weekly Famistu column have apparently revealed that during development of Smash Bros. Ultimate, the series creator and the team considered using a popular coding solution used in other fighting games to improve the online experience.

According to PushDustin on Twitter, the column will discuss changes to the game's 1v1 online mode. It reportedly suggests that rollback netcode was investigated while the character-based brawler was in development, but it had unintended side effects that the team obviously didn't feel it could overcome.

Read the full article on nintendolife.com



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