"Do you have a link cable?".

Nostalgia can be a potent drug, often muddling our actual memories of an experience in favour of how it made us feel, and such a phenomenon positively fuels a large portion of the game industry. Final Fantasy: Crystal Chronicles Remastered Edition is an excellent example of this. Players want to recapture that feeling of late-night sleepovers spent at a friend’s house; those halcyon days where games simply left more of an impression, and new releases such as this offer up the opportunity to take a trip down memory lane to those simpler times. Unfortunately, this journey also comes at the cost of potentially shattering that idealized memory you have. Frankly speaking, Final Fantasy: Crystal Chronicles Remastered Edition isn’t that great, and though this release certainly has its appeal, its flaws are also painfully apparent.

The story of Final Fantasy: Crystal Chronicles Remastered Edition is a much simpler one than your standard Final Fantasy fare. Here, you create a character from one of four races and fill in a basic backstory for them before beginning the narrative. Your character hails from the humble village of Tipa, which exists in a land covered by an omnipresent poisonous gas called Miasma that came from a meteor that crashed about a millennium earlier. Each village in this world has a crystal at its centre which keeps the gas at bay, but the resilience of the crystals fades over time and needs to be replenished by collecting a substance called Myrrh from magical trees. Your character is the caravanner who’s been tasked with collecting the Myrrh for your village, which inevitably leads to you having to delve through several dungeons and overcome the challenges within to reach the trees.

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