Ret-2-go!

About 20 years ago, few probably could’ve guessed that the Shantae series would be firing on all cylinders by now. The initial release of this charming Metroidvania series saw a release late in the life of the Game Boy Color and never received the spotlight it deserved, but after about a ten-year hiatus, the series came back and has been seeing a new entry every few years. The latest of these is Shantae and the Seven Sirens, a sort of ‘back to basics’ entry in the series that sees a return to previous series staples like an interconnected map and themed dungeons. Through taking such cues from the handful of games that preceded it, Shantae and the Seven Sirens demonstrates in abundance that WayForward has nailed down what makes this series so enjoyable.

The story picks up with Shantae and her crew taking a vacation to a tropical island paradise, where a half-genie festival is being thrown in which Shantae and five other new half-genies are the guests of honour. Shortly after the curtain rises on their first belly-dancing performance, a sinister force swoops in and kidnaps everyone but Shantae. It’s soon revealed that their disappearance was linked to the eponymous Seven Sirens who live beneath the island, and it’s up to Shantae to save the day and hopefully still have time to get some sun on her much-needed vacation.

Read the full article on nintendolife.com



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