Freddy Faz-bleh.

It's often entirely possible for games designed to be played in virtual reality to be played outside of the VR headset. Trover Saves the Universe, for example, is quite plainly designed for VR, but is both playable and enjoyable without it – likewise The Persistence. But having said that, it is usually a matter of compromise. There's a reason that you usually see non-VR games with optional VR modes or editions (think Skyrim VR) rather than, well, the opposite. Five Nights at Freddy's: Help Wanted is clearly designed around VR, and in our view must be an extremely enjoyable, frightening game when you're in that world. Unfortunately, on Switch, you're not – and it doesn't work.

The most major question that kept popping into our heads during our time with Five Nights at Freddy's: Help Wanted was, quite simply, "Why?" The extant Five Nights at Freddy's games (well, the first four) are already on the Switch, with fairly decent ports. The majority of the content in this non-VR take on the VR game is drawn from those games. The visuals are slightly nicer, but everything else is inferior. Was there any compelling reason to release this in a non-VR format, beyond the obvious answer, which is to make some money?

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