Cruising for an eldritch bruising.

You'd think being trapped on a cruise ship under the influence of some mysterious malevolent entity would engender a sense of urgency, but Dread Nautical seems content to take it easy. It's all very casual stuff. World's collapsing, sure. Lines between realities are bleeding together. Sanity's starting to look like a scarce resource. But hey, no pressure. No hurry. You'll need to investigate all 20 decks of the ship to get to the bottom of the mystery at play, rescuing survivors, battling nasty monsters and scavenging scrap for character and base upgrades. Typical tactical RPG stuff.

Lengthy loading times don't do much to endear one to Dread Nautical, though they do contribute to its leisurely pace. You pick your initial player character from a selection of fairly generic stereotypes, then get to exploring the various decks of the ghost ship, digging out weapons and items from plainly-marked "searchables" such as chests of drawers. The exploration aspect of Dread Nautical is, not to put too fine a point on it, barely existent. For an RPG, even a tactical one, that's not exactly ideal. You're basically limited to clicking on shelves and hoping that the loot is either new and useful, or a decent replacement for what you're already carrying. Thankfully, the basic act of getting around is pretty effortless – simply point your cursor at the square you want to visit and tap A.

Read the full article on nintendolife.com



from Nintendo Life | Latest Updates https://ift.tt/2KW6VYN

0 comments:

Post a Comment

 
Top