Infinity gauntlet.

If there’s one genre that fills our hearts with glee and childlike joy, it’s the good old fashioned space dogfighter. From the early days of Elite and Star Wars: TIE Fighter all the way to EVE: Valkyrie and Rebel Galaxy, taking to the stars and blowing other starships into crystalised bits has never really lost its lustre. Nintendo Switch isn’t short on these intergalactic adventures either, with the good (Manticore: Galaxy on Fire, Everspace) the not so good (Strike Suit Zero: Director’s Cut), and everything in between. Because now we have another plucky young pilot attempting to make a name for itself across the virtual cosmos in Subdivision Infinity DX.

Much like the aforementioned Galaxy on Fire series, SIDX is a mobile title that’s made the jump to lightspeed from touchscreen smart devices to consoles. As such, it’s important to note that this is a title that was originally designed with short bursts of play in mind, with an interface that’s not always played well with this type of game. Thankfully, the original Subdivision Infinity was one of the better examples of touchscreen optimisation, so it makes the transition to analogue controls with ease. Controlling your ship (there are 10 to choose from, each with their own unique set of specs) couldn’t be easier to pick up, with movement controlled with the right analogue stick and thrust channelled through ‘ZL’ and the left stick.

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