What a wonderful world.
You wake up on an isolated, deserted island. It's quiet. There are only a few rocks and trees to keep you company. But you have a pickaxe. Let's break up this rock, see what you get. Oh, a few bits of coal. Okay, let's smash up some more stuff. Now you can build a furnace. Good, let's get crafting. You've levelled up too – brilliant. And look, a sentient blob of jelly – best get rid of it before it attacks you. But oh no, there are suddenly too many trees sprouting from the ground, and you've caught a whole bunch of fish, but you've filled out your inventory, and you've built up a thriving community with banks and farms and museums but monsters are intent on destroying them and you're simply far too busy kitting out your character with a mask of Cthulhu to even care. Somehow, it's gone 3am, and you're still playing.
Breathe. This is Forager, a new game from developer HopFrog (real name Mariano Cavallero). It's an experience that feels familiar and yet completely different from anything else you've played. It's also one of the most relentlessly addictive games in recent memory, and is one that has all the potential to rival juggernauts such as Stardew Valley and Harvest Moon (provided, of course, that it has sufficient post-launch support, which judging by the game’s substantial roadmap, it will do).
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