AP as Larry.

Once upon a time, traditional JRPGs were ten a penny. Even a few generations ago we were inundated with riffs on that very familiar formula, from Shadow Hearts to Shin Megami Tensei and beyond. Today, that recipe has evolved in all manner of directions leaving those more classic JRPGs as more curio than common. In both gameplay and presentation, Shadows of Adam attempts to hark back to those glory days on the SNES, only making a few slight changes rather than overhauling its core tenants entirely.

The story follows the young lives of Kellan and his adopted sister Asrael, who awake to find their titular home of Adam is now being poisoned by a vine-like infestation known as the Tangle. As the children of famed hero Orazio – who disappeared into the surrounding forests a decade before, never to be seen again – the people of the village look to Kellan and Asrael to accept the mantle of their father’s exploits and ‘deal’ with the Tangle once and for all. Eventually joined by two more party members – the punch-happy Curtis and the roguish Talon – our heroes soon find themselves dealing with more than just angry purple vines.

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