Falling into place.
When you’re playing a round of Tetris, the Game Boy title from 1989, nothing is more satisfying than when you line up four horizontal rows perfectly, the blocks disappear, and you get that slightly different jingle to tell you that yeah, you did it, good job. It’s addictive and engrossing, and nowadays there are many different versions of Alexey Pajitnov’s game on various different platforms. Tetris, a video game about falling blocks that was developed in the Soviet Union, was and still is a video game revolution.
Tetris the movie, directed by Jon S. Baird (Stan & Ollie, Filth) is trying to replicate that satisfaction, that crowd-pleasing appeal that Tetris the video game has. But it has a much taller task than simply letting blocks fall. The film has to tell the story of how Tetris left the borders of the USSR, with political tensions reaching a boiling point in the background, and legalities, contracts, and technology twisting into a complicated web, all while addressing two different audiences – fans who know the story, and casual moviegoers (or Apple TV subscribers) who don’t.
Read the full article on nintendolife.com
from Nintendo Life | Latest Updates https://ift.tt/OMmWRQ6
0 comments:
Post a Comment